I’ve been playing Heroscape for the past few months, and a couple of cards/units are overwhelmingly under or overpowered, decreasing the viability of a diverse set of play-styles. I wanted to compile what I think makes the game a bit unbalanced.
- Ranged needs a downside that prevents cut and running the entire game. I like the idea of making ranged attacks decrease movement by 2 for the next turn in casual play. This encourages people to either situate or position in a given turn.
- Marvel feels a little oppressive in unique armies *cough cough* Captain America + Ironman or Dr. Doom. I like to decrease all Marvel units by 1 attack and 1 defense, to make the game seem less focused on one big bad overpowered dude.
- I have a lot of Marro Warriors + Krav Maga + Zeitan Guards and can’t use them in multiples. I think splitting them by card, so you can’t regenerate and making duplicates an extra 15 points can limit abuse, but allows more variety.
- Kato Katsuro should be 120 points, rather than 200 points. Chardis should be like 40 points, and any elf should count for the special attack, Taelord should be 120 points, Morriko should be 80, Shiori should be 40.
- Throwing in random rules every once in a while keeps the game fresh. I referenced some variants in another of my posts, but having that can add some spice
- High ground/ low ground with point disparity can lead to an interesting siege type of game mode. Generally, 60 points for a 300 point game. 150 for 600 point game
Are there any other tools you use to balance HeroScape when you play with your friends?